Fixed bug: When overwriting a custom component in the effects editor, the effects using it would not be updated.Ability to define DMX devices using several channels (the same value is sent to all channels).Update for FWsim Pro (FWsim game is still on version 3.4.1.39): Max module number for the Cobra firing system is now 200, not 100.Now, FWsim will ask you whether to proceed with the export despite the data problems.) Previously, FWsim refused to export a show if any of these checks fail. (FWsim checks for maximum number of modules as well as other things during export. Option to ignore errors during export.Steppers between two positions will now show up in exported data in a manner that makes more sense. We also changed the behaviour in cases where the option mentioned above is disabled.The bug happened in cases where two positions were put at the exact same point. It would cause cues to show up as the wrong position in the plan. Fixed bug with the option “Put stepper elements on nearby positions”.(Previously there was a 120 seconds limit) “Insert Time” and “Remove Time” work with minutes and seconds, without limit.“Insert and Remove time”: Now with minutes / seconds / milliseconds.“Snap Cues to other Cues”: Snap radius now gets smaller when you zoom in on the timeline.We recommend Sketchfab, their 3D models work very well with FWsim. If your 3D model is still not working, please let us know.
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